DCS Team Members
DragonClaw Studios is comprised of team members from all over the world. We are in 10 different countries across 9 different time zones. While some might think this creates a challenge in communication, we actually use this to our advantage in our 24/7 Development Culture.
Who’s on our team? The best and brightest of course. And what’s even better? We’re also super fun. Each day, we come to work to play games and make games. We believe in innovation and take pride in our promise to bring the next best game to the market. You’re invited to meet our fantastic team and we hope you will love what we’ve got in store for you. Feel free to reach out to us with any inquiries you may have.
Sr. Developer and CEO
USA - East Coast
Jessy is the lead developer of DragonClaw Studios, LLC. He started modding in 2015 on popular games and soon found a team of amazing people who love building games. They decided to form a modding group and never looked back. Jessy is a Sr. Network Engineer by Trade and loves learning about new technology. His hobbies include Model Trains, Working on Cars and playing Pokemon Trading Cards with his wife and daughter.
Sr. Programmer and DCS Owner
USA - West Coast
James McKenzie has carried his passion for computing with him all throughout his life. He was a founding Member of the DragonClawModding Team. James loves programming and spends his spare time with his family and friends.
Modeling and Level Design
Since the 1980’s Peter has been involved in the early computing scene, teaching young adults and children how to build computers and install their own operating systems.
USA - Central
Growing up playing video games, Tanner Ellis has always been fascinated with the immersive nature of the RPG genre. After purchasing a copy of The Elder Scrolls: Morrowind in his youth, and experimenting with the extra modding program Ellis became enraptured with the idea of being able to create games for himself.
Sr. Producer and DCS Owner
UK - Wales
Sam joined the team shortly after it was founded. Starting out as only Marketing, his effort and passion drove him forward to take on responsibilities from Website development to Game Engine Optimization and Level Design. After putting in thousands of hours through his first year of development, Sam was given part ownership of DCS and is now our Sr. Producer.
Sr. Creative Writer
Briony Appleton came to the studio a year into production, and acts as the editor and story writer for TwilightStar: Heart of Eir. Focusing on script, narrative continuity and the overall plot of the game. After completing her Bachelor's Degree in Drama Studies and pursuing a Master’s in Creative Writing.
Blueprint Programming with a passion for games, shaped by the likes of Deus Ex and Dishonored, Michail fell in love with the RPG genre at a very young age. Inspired by his passion for the immersive nature of video games, Michail thought of creating his own and began to experiment with Unreal Engine.
Nick is a US Miliary veteran where he gained incredible team building and leadership skills. He is one of the main developers of TwilightStar and composes a lot of the Level Design programming.
Concept and Art Designer
Lyhm is a self-taught 2D artist from Naples, Italy. Originally a hobbyist traditional artist, she transitioned to digital art in 2016 and began making illustrations for YouTube videos in 2017. From there, she developed an interest in game art, and is currently working as a concept artist and illustrator on TwilightStar.
UK - London
Karam is an incredibly Passionate and dedicated Musical Composer. He joined the DCS Team last year and has since created many wonderful masterpieces for the project TwilightStar.
Dashley van Balen
Dashley is a video editor & camera man and attained his diploma in that field. Throughout his education in this profession, he taught himself to draw and continued with 2d animation. Later he began learning 3D art in Blender. Dashley specializes in 2D UI design and complex shading.
Lead 3D Artist
Osama is our Lead 3D Artist, his incredible talent for the fine details on highly complex models make for amazing assets. He has been in the Modeling and Design field for over 13 years.
UK - Wales
Diana is one of our more recent members. She is currently studying for her Masters in 3D Design and Game Design. Hailing from a small town in Northern Nevada, fine art was the only class she could take to satisfy her need to be creative. She found her love of Environment 3D Modelling during her time at the University.